The Forest 0.17 Changelog (englisch)

Dies ist die komplette original Version der Changelogs in englischer Sprache:

The Forest Version 0.17:

  • Fixed volumetric lighting not shadowing through leaves
  • New low tree lod added when draw distance is High/Very
  • High/Ultra High, increasing range before trees turn to billboards in distance
  • Fixed lake and pond drink locations sometimes having icon in wrong place
  • Fixed water not showing up in pot until inventory has been opened once
  • Increased minimum fog distance and maximum fog distances and balanced light scattering, and increased time it takes to randomly change fog value (making things less foggy/washed out)
  • Fixed beach rocks popping off too soon
  • Fixed custom wall being on wrong layer and being culled too soon
  • New art added: Small waterfall model
  • More cliffs added/re-worked
  • Improved shading on some plants
  • Arms & legs can now be dried on the drying rack !
  • New eye adaptation based on GPU generated histogram
  • New filmic tonemapper
  • Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
  • Improved greebles spawning performance and reduced pop-in
  • Increased terrain mip map sharpness (won’t blur as soon)
  • Fixed missing normal maps on pickup items
  • Fixed distant calls from mutants not audible
  • Fixed/polished water vision level – now turns on correctly and smoothly
  • New art added: Cave in model (used to block dead ends in caves)
  • Fixed player death anim not always playing after fall
  • Fixed issues with standing up again after a fall
  • Fixed camera not locking correctly on player death
  • Fixed weapon sometimes becoming unresponsive after heavy axe swing
  • Lowered player height in water whilst swimming
  • Smoothed transition between swimming and diving
  • You now need to tilt camera further down to transition from swimming to diving and added more slack to system to prevent jittering between the two states
  • Fixed pine tree leaf texture cut off early
  • Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds
  • Increased cave ambient leak in lights, and added extra ambient lights to caves
  • Less shiny/distracting tarp in inventory
  • New art added: Tree stump roots (replaces old half tree log)
  • Cave lighting tweaked/improved
  • Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
  • Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out.
  • Tweaked drown death formula: rate & damage were reducedAir breathing count down now starts when water covers at least 50% of the screen
  • Doubled bare air breathing capacity (without rebreather)
  • Various small script optimizations (7-8% CPU freed)
  • Foundations now block the player and AIs
  • Fixed target missing shader
  • Geese lake made deeper, and easier to swim in
  • (multiplayer)collision added between players
  • Added gasp for air sound effect
  • New sound effect for eating poison berries added
  • New sound effect added: Player drowning
  • Fixed logs shaking like crazy in multiplayer
  • Changed name of Level of Detail in options menu to Draw Distance
  • Fixed bed using leaves instead of rope as ingredient
  • Arm, leg and head now show present amount over total in ghost building ingredients (like all other ingredients)
  • Added arm, leg and head to build missions
  • Changed drink zones to big unique ones per water area that repositions icons based on player’s position
  • Can no longer drink while in water and made drinking at edge of pond/lakes easier
  • New water drink poison sound effects
  • Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive
  • Fixed foundations log material
  • Fixed square leaf in inventory
  • Fixed plants not burning away and instead popping off
  • New art added: Long log hollow
  • Brightened squirrels making them easier to see
  • Fixed missing light and particles on held flare
  • Fixed bug causing trees to flash on/off during opening cutscene
  • Lowered intensity of fire light and added in new fire particle!
  • Lowered throw force on molotov
  • Improved look of burning tree materials
  • New camp fire particle effect for regular fire and fire pit
  • Fixed fire built floating above ground
  • lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
  • New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing
  • Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s)
  • Improved look of cliff rocks
  • Player now respawns in MP with full stamina
  • Added new tree stump to beach
  • Lowered chat text in MP to not overlap drop icon
  • Improved lake water – lakes and ponds now have depth and box projected reflections, and better bump textures
  • Fixed some small inventory glitches
  • Fixed oversized sticks in some saplings when hit
  • New graphics option to tweak reflections on ocean
  • (multiplayer) fixed bug where boars could appear as deers on client pcs
  • Fixed water & drink icon not visible in water collector
  • Fixed item holder being empty when loading a saved game as host
  • (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
  • (multiplayer)Fixed animals sometimes moving without playing animation
  1. […] Die komplette originale Changelog in englischer Sprache findest du hier: Version 0.17 Changelog […]

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