Dies ist die komplette original Version der Changelogs in englischer Sprache:
The Forest Version 0.17:
- Fixed volumetric lighting not shadowing through leaves
- New low tree lod added when draw distance is High/Very
- High/Ultra High, increasing range before trees turn to billboards in distance
- Fixed lake and pond drink locations sometimes having icon in wrong place
- Fixed water not showing up in pot until inventory has been opened once
- Increased minimum fog distance and maximum fog distances and balanced light scattering, and increased time it takes to randomly change fog value (making things less foggy/washed out)
- Fixed beach rocks popping off too soon
- Fixed custom wall being on wrong layer and being culled too soon
- New art added: Small waterfall model
- More cliffs added/re-worked
- Improved shading on some plants
- Arms & legs can now be dried on the drying rack !
- New eye adaptation based on GPU generated histogram
- New filmic tonemapper
- Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
- Improved greebles spawning performance and reduced pop-in
- Increased terrain mip map sharpness (won’t blur as soon)
- Fixed missing normal maps on pickup items
- Fixed distant calls from mutants not audible
- Fixed/polished water vision level – now turns on correctly and smoothly
- New art added: Cave in model (used to block dead ends in caves)
- Fixed player death anim not always playing after fall
- Fixed issues with standing up again after a fall
- Fixed camera not locking correctly on player death
- Fixed weapon sometimes becoming unresponsive after heavy axe swing
- Lowered player height in water whilst swimming
- Smoothed transition between swimming and diving
- You now need to tilt camera further down to transition from swimming to diving and added more slack to system to prevent jittering between the two states
- Fixed pine tree leaf texture cut off early
- Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds
- Increased cave ambient leak in lights, and added extra ambient lights to caves
- Less shiny/distracting tarp in inventory
- New art added: Tree stump roots (replaces old half tree log)
- Cave lighting tweaked/improved
- Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
- Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out.
- Tweaked drown death formula: rate & damage were reducedAir breathing count down now starts when water covers at least 50% of the screen
- Doubled bare air breathing capacity (without rebreather)
- Various small script optimizations (7-8% CPU freed)
- Foundations now block the player and AIs
- Fixed target missing shader
- Geese lake made deeper, and easier to swim in
- (multiplayer)collision added between players
- Added gasp for air sound effect
- New sound effect for eating poison berries added
- New sound effect added: Player drowning
- Fixed logs shaking like crazy in multiplayer
- Changed name of Level of Detail in options menu to Draw Distance
- Fixed bed using leaves instead of rope as ingredient
- Arm, leg and head now show present amount over total in ghost building ingredients (like all other ingredients)
- Added arm, leg and head to build missions
- Changed drink zones to big unique ones per water area that repositions icons based on player’s position
- Can no longer drink while in water and made drinking at edge of pond/lakes easier
- New water drink poison sound effects
- Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive
- Fixed foundations log material
- Fixed square leaf in inventory
- Fixed plants not burning away and instead popping off
- New art added: Long log hollow
- Brightened squirrels making them easier to see
- Fixed missing light and particles on held flare
- Fixed bug causing trees to flash on/off during opening cutscene
- Lowered intensity of fire light and added in new fire particle!
- Lowered throw force on molotov
- Improved look of burning tree materials
- New camp fire particle effect for regular fire and fire pit
- Fixed fire built floating above ground
- lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
- New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing
- Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s)
- Improved look of cliff rocks
- Player now respawns in MP with full stamina
- Added new tree stump to beach
- Lowered chat text in MP to not overlap drop icon
- Improved lake water – lakes and ponds now have depth and box projected reflections, and better bump textures
- Fixed some small inventory glitches
- Fixed oversized sticks in some saplings when hit
- New graphics option to tweak reflections on ocean
- (multiplayer) fixed bug where boars could appear as deers on client pcs
- Fixed water & drink icon not visible in water collector
- Fixed item holder being empty when loading a saved game as host
- (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
- (multiplayer)Fixed animals sometimes moving without playing animation
[…] Die komplette originale Changelog in englischer Sprache findest du hier: Version 0.17 Changelog […]